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Thread Statistics | Show CCP posts - 3 post(s) |

Marcus TheMartin
Gallente Tuxedo.
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Posted - 2007.01.24 16:57:00 -
[1]
Nothing because all changes that make sense are ignored 
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Marcus TheMartin
Gallente Tuxedo.
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Posted - 2007.01.29 00:34:00 -
[2]
Originally by: Einheriar Ulrich Edited by: Einheriar Ulrich on 28/01/2007 15:06:13

People still discussing this...now apparently gatecamps are bad.......Hey where do you suppose people will catch
1: prey. 2: people who violate patroled space. 3. Haulers and Frieghters 4. The guy with the snake set in his shuttle
Fixed. All of those are reasons gate camping exists because some people want the nice things in your cargo and there is little to no chance of said ship going to a belt so you MUST catch it there ok. I don't see what the problem is.
Half Assed Rhymage |

Marcus TheMartin
Gallente Tuxedo.
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Posted - 2007.01.29 00:46:00 -
[3]
Originally by: Nanobotter Mk2 Standard I go into lowsec blindly without friends jibba jabba
Answer me this how do you kill a hauler/frieghter if you remove gate camping?
Half Assed Rhymage |

Marcus TheMartin
Gallente Tuxedo.
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Posted - 2007.01.30 03:53:00 -
[4]
Edited by: Marcus TheMartin on 30/01/2007 03:53:25
Originally by: Nanobotter Mk2
I mean let's flip this on you markus. Present me a viable way to WIPE OUT a gate camp. Any weak BS imaginary methods will be summarily dismissed as fabricated. List a REAL way to WIPE OUT a gate camp of 10 people. Again I am not talking about making them flee for a few minutes I am talking about KILLING THEM ALL. I bet you cannot come up with any more reasonable way to kill a gate camp, then someone can for killing a hauler without gate camping.
1. Establish your self as a threat to the local gate camping corp. Back when I was in PC MDK would send in fleets just to f*ck with us,eventually it became 1 MDK = 30 nearby waiting for us to take the bait.
2. Any stationary gate camp will be broken if the word is spread. Try spreading the word this also has split up a few camps I have been in (resulting with me being the one left behind in the 0.0 choke point lol)
3. You can't simply stop a gate camp forever the profit potential is infinite but you can use scare tactics hell even a decoy hauler would work.
4. MY NAME IS SPELLED WITH A C DAMMIT!
5. Bring 10 battleships and fight them (unless your an utter and complete fool when it comes to pvp you should be able to take enough of them with you to damage their operation) or bring 30 shuttles and all activate the gate at once trust me it will bring lols
Half Assed Rhymage |

Marcus TheMartin
Gallente Tuxedo.
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Posted - 2007.01.30 05:50:00 -
[5]
Originally by: Nanobotter Mk2 "1. Establish your self as a threat to the local gate camping corp. Back when I was in PC MDK would send in fleets just to f*ck with us,eventually it became 1 MDK = 30 nearby waiting for us to take the bait.
2. Any stationary gate camp will be broken if the word is spread. Try spreading the word this also has split up a few camps I have been in (resulting with me being the one left behind in the 0.0 choke point lol)
3. You can't simply stop a gate camp forever the profit potential is infinite but you can use scare tactics hell even a decoy hauler would work.
4. MY NAME IS SPELLED WITH A C DAMMIT!
5. Bring 10 battleships and fight them (unless your an utter and complete fool when it comes to pvp you should be able to take enough of them with you to damage their operation) or bring 30 shuttles and all activate the gate at once trust me it will bring lols "
Right so essentially you proved my point you CANNOT wipe out a gate camp only make them flee. So why now is it that it is okay that gate camps cannot have sure ways to annilate them all but you must have sure ways to kill an indy without camping a gate?
The only place you can really kill an industrial is at a gate. If you are worried about your safety get an escort simple as that. Completely eliminating a gate camp is impossible because the opportunity for profit is too great you can either choose a different route, get an escort, get a scout, or just sit there. Personally I don't care.
Half Assed Rhymage |

Marcus TheMartin
Gallente Tuxedo.
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Posted - 2007.01.30 13:54:00 -
[6]
Originally by: Venkul Mul When you can kill a indy not at a gatecamp:
1) when it is in a asteroid field picking up minerals; 2) when it is leaving a station; 3) when he is in a PvE or PvP location picking up wrecks.
3 location out of my head in 30 seconds. n. 2 will have the same loot you could get at the gate and the same time to jump away.
1. Chances of decent loot are low 2. Will result in the dock waltz (with odds of the loot allready being dropped off) 3. WHO WANTS TO LOOT FRICKIN RIG PARTS O_o
Now you forgot to mention that those 3 only apply to a hauler but a frieghter will only be killable in 2 places a station and a gate why remove the places where frieghters can die?
WHY DOES EVERY ONE WANT TO FLY SOLO DAMMIT!
Half Assed Rhymage |

Marcus TheMartin
Gallente Tuxedo.
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Posted - 2007.01.30 22:14:00 -
[7]
Originally by: Kryss Darkdust if you play Eve Online and you don't want to PvP your options are extremly limited.
Wrong game you are playing yes?
Half Assed Rhymage |

Marcus TheMartin
Gallente Tuxedo.
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Posted - 2007.02.03 18:09:00 -
[8]
Let this thread die it keeps going like this
I hate logoffski
I hate gate campers they live risk free (usually coming from a gankee that has no idea what hes talking about whilst flying solo with nice things in his cargo)
Then comes Gate camping is necessary and profitable and heres why
Then comes the gate camping is lame and can't be stopped and heres why argument (usually coming from people who refuse to use scouts or escorts)
Then comes the counter argument
Then it goes back to ctrl Q is lame.
Lock the thread now please I am sure you devs are working on it and we will be pleased with the results 
Half Assed Rhymage
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